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Archive for May, 2019

Why esports?

Do many kids play too many video games? Yes.

Do some of the games kids play lack the values I would like to see portrayed? Definitely

Do I want our schools to get in the esports game? Absolutely

Conversations around esports is a wonderful generational clash.  Those of us who grew up with Atari, ColecoVision and the original Nintendo often cannot fathom the idea that there is any redeeming value in the video games that today’s kids are playing.  From what we see in the media the innocence of Pac-Man has been replaced by a stream of violent first-person shooter games.

Well, we hosted our first esports tournament last month with teams from all of our high schools and it was awesome!

I loved what I saw for a host of reasons, many of the same reasons I love what I see with students participating in the arts, athletics and clubs in school.  Students were taking on a role as part of a team towards a collective goal.  They were problem solving and competing.

Esports are definitely a global phenomena.  They are projected to do more than a billion dollars in business this year.  In a recent poll in the United States young people in similar numbers identified themselves as fans of esports as they were of football.  Closer to home the Vancouver Titans have marked our entry locally into the professional esports circuit and professional facilities are being built to host players and fans.  And it is not just for professionals, as colleges are beginning to run varsity esports teams and offer college scholarships.

Of course, just because something is popular doesn’t mean we should do it in our K-12 system.  What I have seen with esports in our schools, and elsewhere make me think they are a good fit our schools.  Some of the “why” for me includes:

  • Esports engage students as part of the school.  Students wear school uniforms, and have a sense of pride and identity.  Students connected to schools is a factor in success.
  • Esports are about team.  There is tremendous coordination and communications among participants as they work towards their goals.  These are some of the real world skills we continually say we want more of in  schools.
  • When we play esports in school it makes it easier to open up conversations about the type of games students play, the length of time they spend playing and hopefully influence their gaming with our school system values.
  • A key aspect of schooling is relevance.  When we see scholarships being awarded, universities being engaged, professional leagues being established and careers being built not only in playing but in other STEM related fields related to esports, we should look for an entry point.

I think some of the push-back has to do with the word “sport” in the name – as though a proponent of esports is saying that we shouldn’t be physically active – as if it is a choice between the two.  Esports are not intended to replace soccer or basketball.  Nor do I really think they should be in the Olympics.  (Of course there is another really good post here about what exactly is an athlete – I remember the questions in 1995 when Indy 500 Champion Jacques Villeneuve won the Lou Marsh Trophy for Top Canadian Athlete and Larry Walker said “I got beat by a machine”).  But like with competitive robotics, or entrepreneurial showcases, debate competitions or trivia tournaments they are a way to connects students and their school.  And a little bit of competition is sometimes a good thing!

Maybe esports are a fad?  Of course 200 million people watched the 2018 League of Legends World Championships, about twice as many as watched the Super Bowl, so it is showing some early staying power.  Esports remind us we should go where the kids are.  They offer an opportunity to turn what can be an isolating event into a social experience that contributes to the overall culture in the school.

Students take great pride in contributing to their schools and schools continually find new ways to make this happen.  Esports is just one of the latest ones – and one that looks like it might have some long term staying power.

 

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For much of my life I have heard of the pending demise of movie theatres.  First, it was the video tape, then DVDs and more recently it has been the explosion of online viewing options.  So, who would go to the movie theater and pay $15 to watch a movie when they can watch one online anywhere they want.  Well as we have learned, the answer is a lot of people.  I am apparently one of the few people who has not seen Avengers:  End Game.  As of writing this, it has made over $2 billion in theatres!  Not bad considering theatres were supposed to be relics of the past by now.

I think of the changes they have made in connection to the changes made in schools.  I actually think we have some things in common.  Throughout my teaching career, I have often heard from prophets of the future say that schools are going to go the way of the dinosaur – for many of the same reasons I have heard for movie theatres.  In short, technology would make schools as we know them out-of-date.

So just how have schools and movie theatres evolved in the last few decades to be as relevant and important now as ever.

They are more than just about the content. Go to the movies, and the movie is just part of the experience.  Movie theatres are full amusement complexes with food courts, arcades and a range of other activities.  And schools and classes are more than just the course material.  If schools were just teachers reading material and students copying material – this could be easily replaced, but they are engaging places where students connect with information.  The course material is actually just a small part of what makes up school.  So while you can replace the delivery method of school material – that does not replace school.

They both create experiences you cannot create at home through a screen. I grew up going to movie theatres that had small screens, not-so comfortable seats and your snack choice of 1. popcorn or 2. popcorn with butter .  Go now, and you have seats that recline, 4D films, and theatres that are like your living room on steroids.  Again, they built an experience that would not be possible anywhere else.  And in schools, classes are inquiry focused and more personalized.  We have moved away from the factory model that could easily be sent through computer wires to something that is far more connected.   In the past, schools would sometimes operate in ways that could easily be automated, but no longer is that ever the case.

There is something about gathering together in the community.  With both movies and learning, we sometimes underestimate the power of the shared experience.  There is something about going with your friends to see a movie together – in an increasingly disconnected world, this is a common intersection.  And similarly schools provide that community gathering place.  While in many parts of our life we connect digitally, schools allow us to learn together and have shared experiences.  And while the experiences are different than a generation ago – the importance of the shared experience is still as critical as it is today.

The comparison of the transformation of movie theatres and schools is not a perfect one.  It is interesting to see how they have both managed to stay incredibly relevant.  And while we can watch movies in so many ways now, or access learning anywhere or anytime, the institutions are still strong.

So no Avengers for me, but I will definitely be in line on December 19th for Star Wars!

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